Compare CRNC & GRVY Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | CRNC | GRVY |
|---|---|---|
| Founded | 2020 | 2000 |
| Country | United States | South Korea |
| Employees | N/A | N/A |
| Industry | EDP Services | Business Services |
| Sector | Technology | Consumer Discretionary |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 479.9M | 430.5M |
| IPO Year | 2019 | 2005 |
| Metric | CRNC | GRVY |
|---|---|---|
| Price | $8.90 | $69.37 |
| Analyst Decision | Hold | |
| Analyst Count | 4 | 0 |
| Target Price | ★ $10.25 | N/A |
| AVG Volume (30 Days) | ★ 713.7K | 34.0K |
| Earning Date | 05-07-2026 | 05-08-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | ★ 96.95 | N/A |
| EPS | N/A | ★ N/A |
| Revenue | ★ $251,781,000.00 | N/A |
| Revenue This Year | $27.18 | N/A |
| Revenue Next Year | N/A | N/A |
| P/E Ratio | ★ N/A | $8.05 |
| Revenue Growth | N/A | ★ N/A |
| 52 Week Low | $5.85 | $54.54 |
| 52 Week High | $13.74 | $74.75 |
| Indicator | CRNC | GRVY |
|---|---|---|
| Relative Strength Index (RSI) | 45.63 | 70.31 |
| Support Level | $7.66 | $60.47 |
| Resistance Level | $9.19 | $71.99 |
| Average True Range (ATR) | 0.61 | 2.08 |
| MACD | 0.10 | 0.74 |
| Stochastic Oscillator | 52.93 | 89.77 |
Cerence Inc is a United States-based software company. It is involved in developing mobility-based solutions for drivers and their cars. The customers include all automobile original equipment manufacturers, or OEMs, or their tier 1 suppliers. The company's revenue is generated by selling software licenses and cloud-connected services. Geographically, it derives a majority of its revenue from the United States and also has a presence in Other Americas; Germany; Other Europe, the Middle East, Africa; Japan, and Other Asia-Pacific.
GRAVITY Co Ltd is an online and mobile games developer and publisher based in Korea. The gaming products of the company include Ragnarok Online, Requiem, Dragonica (Dragon Saga), Ragnarok Online II, Requiem Online, and R.O.S.E. Online. The company generates revenue from online games, mobile games and other sources including character based merchandise and animation. Geographically, it derives maximum revenue from Taiwan.