Compare CPSS & SLE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
| Metric | CPSS | SLE |
|---|---|---|
| Founded | 1991 | 2014 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Finance: Consumer Services | Services-Misc. Amusement & Recreation |
| Sector | Finance | Consumer Discretionary |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 201.1M | 177.4M |
| IPO Year | 2010 | 2019 |
| Metric | CPSS | SLE |
|---|---|---|
| Price | $8.81 | $3.76 |
| Analyst Decision | | Strong Buy |
| Analyst Count | 0 | 2 |
| Target Price | N/A | ★ $60.00 |
| AVG Volume (30 Days) | 16.3K | ★ 1.9M |
| Earning Date | 05-11-2026 | 05-14-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | ★ 1.27 | N/A |
| EPS | ★ 0.50 | N/A |
| Revenue | ★ $434,470,000.00 | $2,064,000.00 |
| Revenue This Year | $147.09 | $24.86 |
| Revenue Next Year | N/A | $49.77 |
| P/E Ratio | $17.82 | ★ N/A |
| Revenue Growth | 10.41 | ★ 90.41 |
| 52 Week Low | $7.34 | $0.48 |
| 52 Week High | $10.49 | $11.43 |
| Indicator | CPSS | SLE |
|---|---|---|
| Relative Strength Index (RSI) | 39.57 | 49.57 |
| Support Level | $8.89 | $2.89 |
| Resistance Level | $9.69 | $4.89 |
| Average True Range (ATR) | 0.40 | 0.75 |
| MACD | -0.03 | -0.06 |
| Stochastic Oscillator | 60.58 | 17.10 |
Consumer Portfolio Services Inc is a U.S based company operating in the specialty finance sector. Its business is to purchase and service retail automobile contracts originated by franchised automobile dealers and, to a lesser extent by select independent dealers in the United States in the sale of new and used automobiles, light trucks, and passenger vans. Through its automobile contract purchases, the company provides indirect financing to the customers of dealers having limited credit histories, low incomes, or past credit problems, who it refers to as sub-prime customers. It serves as an alternative source of financing for dealers, facilitating sales to customers.
Super League Enterprise Inc connects brands with the gaming population of around 3.5 billion through advertising and branded content programs across gaming and digital media platforms. The Company generates revenue by delivering these programs through proprietary interactive formats, creator content, immersive experiences, data-driven insights, and strategic campaign services designed to improve marketing performance. By translating player behavior into actionable intelligence, Super League serves as a trusted partner helping brands reach and influence consumers who play video games. With a deep understanding of this engaged yet under-monetized audience, it is positioned to capture an increasing share of brand advertising spend as the market evolves.