Compare CCU & RSI Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
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| Metric | CCU | RSI |
|---|---|---|
| Founded | 1850 | 2012 |
| Country | Chile | United States |
| Employees | N/A | N/A |
| Industry | Beverages (Production/Distribution) | Services-Misc. Amusement & Recreation |
| Sector | Consumer Staples | Consumer Discretionary |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 2.0B | 2.4B |
| IPO Year | 2001 | 2020 |
| Metric | CCU | RSI |
|---|---|---|
| Price | $10.68 | $19.07 |
| Analyst Decision | Sell | Strong Buy |
| Analyst Count | 7 | 12 |
| Target Price | $10.54 | ★ $34.83 |
| AVG Volume (30 Days) | 98.0K | ★ 3.5M |
| Earning Date | 11-03-2026 | 10-28-2026 |
| Dividend Yield | ★ 2.06% | N/A |
| EPS Growth | N/A | ★ 933.33 |
| EPS | N/A | ★ 0.19 |
| Revenue | N/A | ★ $1,134,428,000.00 |
| Revenue This Year | $5.07 | $39.56 |
| Revenue Next Year | $4.83 | $15.59 |
| P/E Ratio | ★ $18.35 | $98.37 |
| Revenue Growth | N/A | ★ 22.76 |
| 52 Week Low | $10.25 | $15.51 |
| 52 Week High | $15.36 | $34.53 |
| Indicator | CCU | RSI |
|---|---|---|
| Relative Strength Index (RSI) | 40.17 | 28.79 |
| Support Level | $10.25 | $16.59 |
| Resistance Level | $12.15 | $19.88 |
| Average True Range (ATR) | 0.29 | 0.96 |
| MACD | 0.03 | 0.02 |
| Stochastic Oscillator | 42.38 | 9.78 |
United Breweries Co Inc is a multi-category beverage company with operations in Chile, Argentina, Bolivia, Colombia, Paraguay and Uruguay. The company is a player in each one of the beverage categories in which it participates in Chile, including beer, soft drinks, mineral and bottled water, juice, wine, cider and pisco, among others. The Company has three operating segment with respect to its revenues in the geographic areas of commercial activity: Chile; International business and Wine. It generates maximum revenue from Chile.
Rush Street Interactive Inc is an online gaming and entertainment company that focuses on online casinos and online sports betting in the U.S. and Latin American markets. It provides customers with an array of gaming offerings such as real-money online casinos, online sports betting, and retail sports betting, as well as social gaming, which involves free-to-play games that use virtual credits that can be earned or purchased. The company generates revenue by offering online casinos, online sports betting, and social gaming directly to the end customer through its websites or apps. The company generates revenue through business-to-consumer (B2C) and business-to-business (B2B) models.