Compare BYAH & SLE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | BYAH | SLE |
|---|---|---|
| Founded | 2016 | 2014 |
| Country | China | United States |
| Employees | N/A | N/A |
| Industry | Package Goods/Cosmetics | Services-Misc. Amusement & Recreation |
| Sector | Consumer Discretionary | Consumer Discretionary |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 5.3M | 5.2M |
| IPO Year | N/A | 2019 |
| Metric | BYAH | SLE |
|---|---|---|
| Price | $2.40 | $3.61 |
| Analyst Decision | | Strong Buy |
| Analyst Count | 0 | 2 |
| Target Price | N/A | ★ $60.00 |
| AVG Volume (30 Days) | ★ 14.7M | 158.9K |
| Earning Date | 01-01-0001 | 03-04-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | N/A |
| EPS | ★ N/A | N/A |
| Revenue | N/A | ★ $2,064,000.00 |
| Revenue This Year | N/A | N/A |
| Revenue Next Year | N/A | $26.83 |
| P/E Ratio | N/A | ★ N/A |
| Revenue Growth | N/A | ★ 90.41 |
| 52 Week Low | $0.05 | $0.10 |
| 52 Week High | $2.77 | $11.43 |
| Indicator | BYAH | SLE |
|---|---|---|
| Relative Strength Index (RSI) | 96.67 | 54.46 |
| Support Level | $0.05 | $4.02 |
| Resistance Level | $0.11 | $4.44 |
| Average True Range (ATR) | 0.04 | 0.40 |
| MACD | 0.16 | -0.23 |
| Stochastic Oscillator | 95.23 | 6.42 |
Park Ha Biological Technology Co Ltd is engaged in developing its private skincare label, direct skincare products sales and franchise alliances promotions. Its Park Ha brand focuses on providing solutions for problematic skin. The company's Operating Subsidiaries provide skincare and cosmetic products under its brand, Park Ha in China. Its Operating Subsidiaries develop its proprietary beauty products and offer complimentary after-sales beauty services in its physical stores.
Super League Enterprise Inc is the rocket ship to the metaverse. It is a creator and publisher of content experiences and media solutions across the globe's immersive platforms. Its solutions provide incomparable access to massive audiences that gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create. The company offers a complete range of development, distribution, monetization, and optimization capabilities designed to engage users through dynamic, energized programs. It generates revenue from advertising, including immersive game world and experience publishing and in-game media products, direct-to-consumer offers, including in-game items, e-commerce, game passes and ticketing and digital collectibles, and content and technology.