Compare BTM & IH Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
| Metric | BTM | IH |
|---|---|---|
| Founded | 2016 | 1996 |
| Country | United States | China |
| Employees | N/A | N/A |
| Industry | Finance: Consumer Services | Other Consumer Services |
| Sector | Finance | Real Estate |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 94.4M | 116.0M |
| IPO Year | N/A | 2020 |
| Metric | BTM | IH |
|---|---|---|
| Price | $1.34 | $1.98 |
| Analyst Decision | Strong Buy | |
| Analyst Count | 2 | 0 |
| Target Price | ★ $6.25 | N/A |
| AVG Volume (30 Days) | ★ 885.6K | 10.7K |
| Earning Date | 11-13-2025 | 12-29-2025 |
| Dividend Yield | N/A | ★ 4.32% |
| EPS Growth | ★ N/A | N/A |
| EPS | 0.27 | ★ 0.27 |
| Revenue | ★ $635,643,000.00 | $119,261,855.00 |
| Revenue This Year | $7.87 | $39.02 |
| Revenue Next Year | N/A | N/A |
| P/E Ratio | ★ $5.02 | $7.19 |
| Revenue Growth | ★ 8.61 | N/A |
| 52 Week Low | $0.93 | $1.58 |
| 52 Week High | $6.88 | $3.60 |
| Indicator | BTM | IH |
|---|---|---|
| Relative Strength Index (RSI) | 42.73 | 32.94 |
| Support Level | $1.25 | $2.15 |
| Resistance Level | $1.35 | $2.17 |
| Average True Range (ATR) | 0.08 | 0.10 |
| MACD | 0.04 | -0.00 |
| Stochastic Oscillator | 65.00 | 20.45 |
Bitcoin Depot Inc owns and operates the widest network of BTMs across North America where customers can buy and sell Bitcoin. Bitcoin Depot helps power the digital economy for users of cash. It has locations across the U.S. and Canada at, among others, the following types of retailers: Convenience Stores and Gas Station Chains, Pharmacies and Grocers and Mall Operators.
iHuman Inc is a Chinese company that uses artificial intelligence to create technology-driven puzzle products for children, making parenting easier and children happier. The company offers a range of intellectual development products that are designed to make the child-rearing experience more manageable for parents while turning intellectual development into a fun journey for children. Its revenue is generated from subscription fees paid by users for premium content on their self-directed and interactive online applications, as well as offline products and other sources.