Compare BSET & CURI Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | BSET | CURI |
|---|---|---|
| Founded | 1902 | N/A |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Home Furnishings | Movies/Entertainment |
| Sector | Consumer Discretionary | Consumer Discretionary |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 181.2M | 165.0M |
| IPO Year | 1995 | 2019 |
| Metric | BSET | CURI |
|---|---|---|
| Price | $22.17 | $2.88 |
| Analyst Decision | | Buy |
| Analyst Count | 0 | 3 |
| Target Price | N/A | ★ $5.33 |
| AVG Volume (30 Days) | 25.8K | ★ 479.8K |
| Earning Date | 09-30-2026 | 11-11-2026 |
| Dividend Yield | 3.63% | ★ 11.81% |
| EPS Growth | ★ 163.06 | 54.17 |
| EPS | ★ 0.61 | 0.12 |
| Revenue | ★ $456,855,000.00 | $78,043,000.00 |
| Revenue This Year | $0.85 | $10.59 |
| Revenue Next Year | $3.42 | $12.05 |
| P/E Ratio | $36.07 | ★ $23.96 |
| Revenue Growth | 0.96 | ★ 9.52 |
| 52 Week Low | $13.17 | $2.30 |
| 52 Week High | $22.26 | $5.10 |
| Indicator | BSET | CURI |
|---|---|---|
| Relative Strength Index (RSI) | 69.97 | 53.94 |
| Support Level | $13.90 | $2.81 |
| Resistance Level | $22.26 | $2.97 |
| Average True Range (ATR) | 0.81 | 0.11 |
| MACD | 0.06 | 0.00 |
| Stochastic Oscillator | 87.10 | 71.95 |
Bassett Furniture Industries Inc is a manufacturer, marketer, and retailer of home furnishings products in the United States. It operates through the following segments: The Wholesale segment focuses on the design, manufacture, sourcing, sale, and distribution of furniture products, the Retail segment which consists of company-owned stores, and the Corporate and others segment. Majority of revenue is from Wholesale sales of furniture and accessories.
CuriosityStream Inc is a media and entertainment company. It offers premium video programming across the principal categories of factual entertainment, including science, history, society, nature, lifestyle, and technology. The firm's products and services are Direct to Consumer Business, Partner Direct Business, Bundled Distribution, Content Licensing, and Others. The majority of the revenue comes from the direct business and Content licensing. Geographically, the company generates the majority of its revenue from the United States.