Compare BPRN & IMMR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
| Metric | BPRN | IMMR |
|---|---|---|
| Founded | 2007 | 1993 |
| Country | United States | United States |
| Employees | N/A | 14 |
| Industry | Major Banks | Computer peripheral equipment |
| Sector | Finance | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 238.8M | 216.7M |
| IPO Year | N/A | 1999 |
| Metric | BPRN | IMMR |
|---|---|---|
| Price | $36.39 | $6.70 |
| Analyst Decision | Strong Buy | Strong Buy |
| Analyst Count | 1 | 2 |
| Target Price | ★ $35.00 | $12.25 |
| AVG Volume (30 Days) | 14.5K | ★ 368.9K |
| Earning Date | 01-26-2026 | 03-11-2026 |
| Dividend Yield | 3.86% | ★ 4.55% |
| EPS Growth | ★ 62.30 | 57.07 |
| EPS | ★ 2.57 | 2.04 |
| Revenue | $76,577,000.00 | ★ $163,133,000.00 |
| Revenue This Year | $13.51 | $168.87 |
| Revenue Next Year | $6.01 | $109.72 |
| P/E Ratio | $14.09 | ★ $3.23 |
| Revenue Growth | 13.94 | ★ 338.21 |
| 52 Week Low | $27.25 | $5.65 |
| 52 Week High | $37.99 | $8.80 |
| Indicator | BPRN | IMMR |
|---|---|---|
| Relative Strength Index (RSI) | 54.55 | 52.64 |
| Support Level | $36.17 | $6.58 |
| Resistance Level | $37.99 | $6.88 |
| Average True Range (ATR) | 1.03 | 0.21 |
| MACD | 0.00 | 0.02 |
| Stochastic Oscillator | 52.37 | 65.74 |
Princeton Bancorp Inc is a banking company. It is a full-service financial institution that provides business and personal banking. Its personal banking and business banking services include checking accounts and savings accounts. It offers traditional retail banking services, one-to-four-family residential mortgage loans, multi-family and commercial mortgage loans, construction loans, commercial business loans, and consumer loans, including home equity loans and lines of credit. The Bank also has two retail branches and conducts loan origination activities in select areas of the New York City metropolitan area.
Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.