Compare BMBL & GRVY Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | BMBL | GRVY |
|---|---|---|
| Founded | 2014 | 2000 |
| Country | United States | South Korea |
| Employees | N/A | N/A |
| Industry | Computer Software: Prepackaged Software | Business Services |
| Sector | Technology | Consumer Discretionary |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 405.6M | 455.3M |
| IPO Year | 2021 | 2005 |
| Metric | BMBL | GRVY |
|---|---|---|
| Price | $3.01 | $66.25 |
| Analyst Decision | Hold | |
| Analyst Count | 13 | 0 |
| Target Price | ★ $4.46 | N/A |
| AVG Volume (30 Days) | ★ 3.6M | 72.4K |
| Earning Date | 05-05-2026 | 05-08-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | ★ N/A |
| EPS | ★ 0.34 | N/A |
| Revenue | ★ $965,658,000.00 | N/A |
| Revenue This Year | N/A | N/A |
| Revenue Next Year | N/A | N/A |
| P/E Ratio | $8.65 | ★ $8.05 |
| Revenue Growth | N/A | ★ N/A |
| 52 Week Low | $2.54 | $54.54 |
| 52 Week High | $8.63 | $74.75 |
| Indicator | BMBL | GRVY |
|---|---|---|
| Relative Strength Index (RSI) | 50.94 | 60.48 |
| Support Level | $2.67 | $60.79 |
| Resistance Level | $3.23 | $74.75 |
| Average True Range (ATR) | 0.19 | 2.90 |
| MACD | 0.04 | 1.09 |
| Stochastic Oscillator | 79.53 | 65.08 |
Bumble Inc is engaged in offering online dating services. The platform enables people to connect and build healthy and equitable relationships on their own terms. The company operates two apps, Bumble and Badoo, where users come every month to discover new people and connect. The company operates as one operating segment with revenue derived in the form of recurring subscriptions and in-app purchases. The company operates in USA, which derives maximum revenue; and Rest of the World.
GRAVITY Co Ltd is an online and mobile games developer and publisher based in Korea. The gaming products of the company include Ragnarok Online, Requiem, Dragonica (Dragon Saga), Ragnarok Online II, Requiem Online, and R.O.S.E. Online. The company generates revenue from online games, mobile games and other sources including character based merchandise and animation. Geographically, it derives maximum revenue from Taiwan.