Compare BLDR & IDCC Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | BLDR | IDCC |
|---|---|---|
| Founded | 1998 | 1972 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | RETAIL: Building Materials | Multi-Sector Companies |
| Sector | Consumer Discretionary | Miscellaneous |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 7.1B | 6.6B |
| IPO Year | 2005 | 2007 |
| Metric | BLDR | IDCC |
|---|---|---|
| Price | $72.37 | $342.60 |
| Analyst Decision | Buy | Strong Buy |
| Analyst Count | 18 | 2 |
| Target Price | $121.76 | ★ $412.50 |
| AVG Volume (30 Days) | ★ 2.3M | 242.7K |
| Earning Date | 04-30-2026 | 04-30-2026 |
| Dividend Yield | N/A | ★ 0.79% |
| EPS Growth | N/A | ★ N/A |
| EPS | N/A | ★ 5.51 |
| Revenue | ★ $15,190,638,000.00 | $307,404,000.00 |
| Revenue This Year | $0.71 | N/A |
| Revenue Next Year | $4.52 | $3.38 |
| P/E Ratio | ★ N/A | $62.45 |
| Revenue Growth | ★ N/A | N/A |
| 52 Week Low | $65.10 | $249.14 |
| 52 Week High | $151.03 | $412.60 |
| Indicator | BLDR | IDCC |
|---|---|---|
| Relative Strength Index (RSI) | 47.85 | 71.18 |
| Support Level | $65.10 | $302.98 |
| Resistance Level | $78.13 | $376.82 |
| Average True Range (ATR) | 3.30 | 12.57 |
| MACD | 0.39 | 4.86 |
| Stochastic Oscillator | 62.48 | 91.61 |
Builders FirstSource Inc is a manufacturer and supplier of building materials. The company offers structural and related building products such as factory-built roof and floor trusses, wall panels and stairs, vinyl windows, custom millwork and trim, and engineered wood. The products can be designed for each home individually and are installed by Builders FirstSource. The company's construction-related services include professional installation, turn-key framing, and shell construction. Builders FirstSource's customers range from large production builders to small custom homebuilders.
InterDigital Inc is a research and development company focused on wireless, Video, Artificial Intelligence, and related Technologies. It designs and develops technologies that enable connected, immersive experiences in a broad range of communications and entertainment products and services. The majority of revenue is generated from fixed-fee patent license agreements, with a smaller portion coming from variable royalty agreements. Geographically, it operates in the United States, China, South Korea, Japan, Taiwan, and Europe, with the majority is from China.