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BILI vs GME Comparison

Compare BILI & GME Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

Logo Bilibili Inc.

BILI

Bilibili Inc.

HOLD

Current Price

$17.43

Market Cap

9.3B

Sector

Technology

ML Signal

HOLD

Logo GameStop Corporation

GME

GameStop Corporation

HOLD

Current Price

$22.64

Market Cap

10.7B

ML Signal

HOLD

Company Overview

Basic Information
Metric
BILI
GME
Founded
2009
1996
Country
China
United States
Employees
8088
N/A
Industry
EDP Services
Electronics Distribution
Sector
Technology
Consumer Discretionary
Exchange
Nasdaq
Nasdaq
Market Cap
9.3B
10.7B
IPO Year
N/A
2005

Fundamental Metrics

Financial Performance
Metric
BILI
GME
Price
$17.43
$22.64
Analyst Decision
Strong Buy
Sell
Analyst Count
8
1
Target Price
$31.13
$13.50
AVG Volume (30 Days)
2.5M
5.4M
Earning Date
05-19-2026
06-09-2026
Dividend Yield
N/A
N/A
EPS Growth
N/A
133.33
EPS
N/A
0.66
Revenue
N/A
$3,629,900,000.00
Revenue This Year
$11.77
$18.98
Revenue Next Year
$9.59
N/A
P/E Ratio
$122.37
$33.39
Revenue Growth
N/A
N/A
52 Week Low
$15.79
$19.94
52 Week High
$36.40
$28.10

Technical Indicators

Market Signals
Indicator
BILI
GME
Relative Strength Index (RSI) 47.31 56.76
Support Level $16.92 $22.39
Resistance Level $18.91 $22.95
Average True Range (ATR) 0.49 0.55
MACD 0.16 0.15
Stochastic Oscillator 63.50 89.81

Price Performance

Historical Comparison
BILI
GME

About BILI Bilibili Inc.

Bilibili is a Chinese online entertainment platform best known for its YouTube-like video-sharing service. Founded in 2009, it initially focused on long-form content centered around anime, comics, and gaming, or ACG, catering primarily to Generation Z users. Over time, the platform has expanded its content ecosystem to cover a broader range of interests, successfully attracting a more diverse audience beyond its original Gen Z base.

About GME GameStop Corporation

GameStop Corp offers games, collectibles, and entertainment products through its stores and ecommerce platforms. Its products include Hardware and accessories offering new and pre-owned gaming platforms from the console manufacturers, Software offering new and pre-owned gaming software for current and certain prior generation consoles and sell a wide range of in-game digital currency, digital downloadable content and full-game downloads, and Collectibles consist of apparel, toys, trading cards, gadgets and other retail products for pop culture and technology enthusiasts and collectibles related services, such as submission services for the authentication and grading of trading cards. The company operates its business in three geographic segments: the United States, Australia, and Europe.

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