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AVIR vs IMMR Comparison

Compare AVIR & IMMR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

Logo Atea Pharmaceuticals Inc.

AVIR

Atea Pharmaceuticals Inc.

HOLD

Current Price

$4.30

Market Cap

434.5M

Sector

Health Care

ML Signal

HOLD

Logo Immersion Corporation

IMMR

Immersion Corporation

HOLD

Current Price

$6.29

Market Cap

216.7M

Sector

Technology

ML Signal

HOLD

Company Overview

Basic Information
Metric
AVIR
IMMR
Founded
2012
1993
Country
United States
United States
Employees
N/A
N/A
Industry
Medicinal Chemicals and Botanical Products
Computer peripheral equipment
Sector
Health Care
Technology
Exchange
Nasdaq
Nasdaq
Market Cap
434.5M
216.7M
IPO Year
2020
1999

Fundamental Metrics

Financial Performance
Metric
AVIR
IMMR
Price
$4.30
$6.29
Analyst Decision
Buy
Strong Buy
Analyst Count
1
1
Target Price
$10.00
$13.50
AVG Volume (30 Days)
282.5K
532.6K
Earning Date
05-11-2026
04-13-2026
Dividend Yield
N/A
5.11%
EPS Growth
3.00
N/A
EPS
N/A
0.02
Revenue
$351,367,000.00
$35,013,000.00
Revenue This Year
N/A
N/A
Revenue Next Year
N/A
N/A
P/E Ratio
N/A
$312.00
Revenue Growth
N/A
N/A
52 Week Low
$2.72
$5.25
52 Week High
$6.45
$8.15

Technical Indicators

Market Signals
Indicator
AVIR
IMMR
Relative Strength Index (RSI) 24.64 50.00
Support Level $3.32 $5.78
Resistance Level $4.34 $6.39
Average True Range (ATR) 0.28 0.27
MACD -0.13 -0.00
Stochastic Oscillator 2.76 42.71

Price Performance

Historical Comparison
AVIR
IMMR

About AVIR Atea Pharmaceuticals Inc.

Atea Pharmaceuticals Inc is a late-stage clinical biopharmaceutical company focused on the discovery, development, and commercialization of oral antiviral therapies for serious viral diseases. The company's pipeline includes a regimen of bemnifosbuvir and ruzasvir for the treatment of hepatitis C virus (HCV) infection and AT-587 for the treatment of hepatitis E virus (HEV) infection.

About IMMR Immersion Corporation

Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.

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