Compare ARW & GME Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
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| Metric | ARW | GME |
|---|---|---|
| Founded | 1935 | 1996 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Electronic Components | Electronics Distribution |
| Sector | Technology | Consumer Discretionary |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 10.5B | 10.7B |
| IPO Year | 1994 | 2005 |
| Metric | ARW | GME |
|---|---|---|
| Price | $207.90 | $18.22 |
| Analyst Decision | Hold | Sell |
| Analyst Count | 3 | 1 |
| Target Price | ★ $136.00 | $13.50 |
| AVG Volume (30 Days) | 586.0K | ★ 6.7M |
| Earning Date | 05-07-2026 | 06-09-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | 49.93 | ★ 133.33 |
| EPS | ★ 9.81 | 0.66 |
| Revenue | ★ $30,852,935,000.00 | $3,629,900,000.00 |
| Revenue This Year | $13.55 | $18.98 |
| Revenue Next Year | $4.58 | N/A |
| P/E Ratio | ★ $21.11 | $27.14 |
| Revenue Growth | ★ 10.49 | N/A |
| 52 Week Low | $101.79 | $17.79 |
| 52 Week High | $237.33 | $28.10 |
| Indicator | ARW | GME |
|---|---|---|
| Relative Strength Index (RSI) | 48.31 | 36.24 |
| Support Level | $194.25 | $17.79 |
| Resistance Level | $219.22 | $22.14 |
| Average True Range (ATR) | 6.21 | 0.38 |
| MACD | -0.66 | 0.05 |
| Stochastic Oscillator | 38.82 | 29.09 |
Arrow Electronics Inc. is a provider of products, services, and solutions to industrial and commercial users of electronic components and enterprise computing solutions. It has one of the world's broadest portfolios of product offerings available from electronic components and enterprise computing solutions suppliers, coupled with a range of services, solutions, and software, the company helps industrial and commercial customers introduce products, reduce their time to market, and enhance their overall competitiveness. The company has two business segments, the global components business and the global enterprise computing solutions.
GameStop Corp offers games, collectibles, and entertainment products through its stores and ecommerce platforms. Its products include Hardware and accessories offering new and pre-owned gaming platforms from the console manufacturers, Software offering new and pre-owned gaming software for current and certain prior generation consoles and sell a wide range of in-game digital currency, digital downloadable content and full-game downloads, and Collectibles consist of apparel, toys, trading cards, gadgets and other retail products for pop culture and technology enthusiasts and collectibles related services, such as submission services for the authentication and grading of trading cards. The company operates its business in three geographic segments: the United States, Australia, and Europe.