Compare AIMD & SLE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | AIMD | SLE |
|---|---|---|
| Founded | 1984 | 2014 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Biotechnology: Pharmaceutical Preparations | Services-Misc. Amusement & Recreation |
| Sector | Health Care | Consumer Discretionary |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 10.9M | 3.1M |
| IPO Year | N/A | 2019 |
| Metric | AIMD | SLE |
|---|---|---|
| Price | $2.23 | $0.83 |
| Analyst Decision | | Strong Buy |
| Analyst Count | 0 | 1 |
| Target Price | N/A | ★ $5.00 |
| AVG Volume (30 Days) | 37.1K | ★ 390.8K |
| Earning Date | 11-13-2025 | 11-13-2025 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | N/A |
| EPS | ★ N/A | N/A |
| Revenue | $113,037.00 | ★ $11,568,000.00 |
| Revenue This Year | N/A | N/A |
| Revenue Next Year | N/A | $26.09 |
| P/E Ratio | N/A | N/A |
| Revenue Growth | ★ 178.19 | N/A |
| 52 Week Low | $1.78 | $0.77 |
| 52 Week High | $5.00 | $33.20 |
| Indicator | AIMD | SLE |
|---|---|---|
| Relative Strength Index (RSI) | 43.87 | 36.29 |
| Support Level | $2.12 | $0.80 |
| Resistance Level | $2.56 | $1.04 |
| Average True Range (ATR) | 0.18 | 0.09 |
| MACD | 0.06 | 0.07 |
| Stochastic Oscillator | 62.82 | 18.78 |
Ainos Inc is a dual-platform AI and biotech company pioneering smelltech and immune therapeutics. Its AI Nose platform and smell language model (SLM) digitize scent into Smell ID, a machine-readable data format, powering intelligent sensing across robotics, smart factories, and healthcare. The company also develops VELDONA, a low-dose oral interferon targeting rare, autoimmune, and infectious diseases. It combines AI and Nose, redefining machine perception for the sensory age.
Super League Enterprise Inc is the rocket ship to the metaverse. It is a creator and publisher of content experiences and media solutions across the globe's immersive platforms. Its solutions provide incomparable access to massive audiences that gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create. The company offers a complete range of development, distribution, monetization, and optimization capabilities designed to engage users through dynamic, energized programs. It generates revenue from advertising, including immersive game world and experience publishing and in-game media products, direct-to-consumer offers, including in-game items, e-commerce, game passes and ticketing and digital collectibles, and content and technology.