Compare NFLX & SONY Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
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| Metric | NFLX | SONY |
|---|---|---|
| Founded | 1997 | 1946 |
| Country | United States | Japan |
| Employees | N/A | N/A |
| Industry | Consumer Electronics/Video Chains | Consumer Electronics/Appliances |
| Sector | Consumer Discretionary | Consumer Staples |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 455.9B | 154.0B |
| IPO Year | 2002 | 1958 |
| Metric | NFLX | SONY |
|---|---|---|
| Price | $88.03 | $24.02 |
| Analyst Decision | Buy | Buy |
| Analyst Count | 35 | 3 |
| Target Price | ★ $128.12 | $31.50 |
| AVG Volume (30 Days) | ★ 38.1M | 4.5M |
| Earning Date | 01-20-2026 | 02-12-2026 |
| Dividend Yield | N/A | ★ 4.37% |
| EPS Growth | ★ 35.54 | 5.67 |
| EPS | ★ 2.39 | 1.31 |
| Revenue | $43,378,787,000.00 | ★ $88,857,962,607.00 |
| Revenue This Year | $17.90 | N/A |
| Revenue Next Year | $13.09 | $4.33 |
| P/E Ratio | $36.80 | ★ $18.44 |
| Revenue Growth | ★ 15.41 | 3.02 |
| 52 Week Low | $82.11 | $20.29 |
| 52 Week High | $134.12 | $30.34 |
| Indicator | NFLX | SONY |
|---|---|---|
| Relative Strength Index (RSI) | 11.41 | 24.40 |
| Support Level | $88.32 | $24.02 |
| Resistance Level | $91.58 | $24.64 |
| Average True Range (ATR) | 1.81 | 0.29 |
| MACD | 16.96 | -0.07 |
| Stochastic Oscillator | 4.66 | 3.60 |
Netflix's relatively simple business model involves only one business, its streaming service. It has the biggest television entertainment subscriber base in both the United States and the collective international market, with more than 300 million subscribers globally. Netflix has exposure to nearly the entire global population outside of China. The firm has traditionally avoided a regular slate of live programming or sports content, instead focusing on on-demand access to episodic television, movies, and documentaries. The firm introduced ad-supported subscription plans in 2022, giving the firm exposure to the advertising market in addition to the subscription fees that have historically accounted for nearly all its revenue.
Sony Group is a conglomerate with consumer electronics roots, which not only designs, develops, produces, and sells electronic equipment and devices, but also is engaged in content businesses, such as console and mobile games, music, and movies. Sony is the global top company of CMOS image sensors, game consoles, professional broadcasting cameras, and music publishing, and is one of the top players on digital cameras, wireless earphones, recorded music, movies, and so on. Sony's business portfolio is well diversified with five major business segments.