Compare ITT & U Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | ITT | U |
|---|---|---|
| Founded | 1920 | 2004 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Fluid Controls | Retail: Computer Software & Peripheral Equipment |
| Sector | Industrials | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 14.4B | 19.0B |
| IPO Year | N/A | 2020 |
| Metric | ITT | U |
|---|---|---|
| Price | $181.17 | $45.46 |
| Analyst Decision | Strong Buy | Buy |
| Analyst Count | 10 | 20 |
| Target Price | ★ $201.11 | $37.66 |
| AVG Volume (30 Days) | 592.3K | ★ 8.1M |
| Earning Date | 10-29-2025 | 11-05-2025 |
| Dividend Yield | ★ 0.78% | N/A |
| EPS Growth | ★ 2.16 | N/A |
| EPS | ★ 5.99 | N/A |
| Revenue | ★ $3,813,500,000.00 | $1,803,658,000.00 |
| Revenue This Year | $7.91 | $3.13 |
| Revenue Next Year | $5.90 | $12.89 |
| P/E Ratio | $30.21 | ★ N/A |
| Revenue Growth | ★ 8.01 | N/A |
| 52 Week Low | $105.64 | $15.33 |
| 52 Week High | $197.07 | $46.94 |
| Indicator | ITT | U |
|---|---|---|
| Relative Strength Index (RSI) | 47.61 | 65.76 |
| Support Level | $177.48 | $43.51 |
| Resistance Level | $183.44 | $45.66 |
| Average True Range (ATR) | 5.03 | 2.04 |
| MACD | -0.46 | 0.58 |
| Stochastic Oscillator | 53.79 | 90.39 |
ITT began its journey as International Telephone & Telegraph in 1920. Through decades of acquisitions in the mid-1900s, ITT went from manufacturing telephone switching equipment to operating hotels, car rentals, insurance agencies, and bread bakeries. In 1995, the firm split into three separate entities, one of which is the ITT in current operation. After a few more spinoffs in 2011, today ITT Inc. sells automotive, industrial, and aerospace products such as brake pads, seals, pumps, valves, connectors, and regulators. It has operations around the globe with notable exposures to North America, Europe, and Asia.
Unity Software Inc provides a software platform for creating and operating interactive, real-time 3D content. The platform can be used to create, run, and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. The business is spread across the United States, Greater China, EMEA, APAC, and other Americas, and key revenue is derived from the EMEA region. The products are used in the gaming industry, retail, automotive, architecture, engineering, and construction.